![]() ![]() ![]() It now influences uphill speed loss and introduces downhill speed gain which the original game did not have.Īdditionally, other quirks have been grant to characters in order to make them feel unique from each other. In SRTE 1.4, Weight was redefined to add all new layers of depth to the game. Weight was a hidden stat in Sonic Riders that didn't have any noticeable effect during races. While the player will gain access to more resources, it is up to them to make use of it. M I mainly comes into play on stages where Slipstream and Turbulence are not as present, or when a player is no longer within the range of these other comeback factors. When that happens, the intensity of M I picks up where it left off. M I will reignite when the timer for Turbulence and Slipstream deprivation has been reached again. It takes 15 seconds for M I 's intensity to decay from Max Impulse. While under the effects of Turbulence and Slipstream for a second straight, the Magnetic Impulse is stalled and begins to decay. Similar to Slipstream, the longer you are under the effects of Magnetic Impulse, the stronger it becomes. This functions off of a timer and the player being below 1st place. If the player behind has not interacted with Turbulence or Slipstream for a prolonged period of time, they will gain additional fuel & speed from performing actions that utilize the environment. Magnetic Impulse ( M I ) is a new comeback mechanic that interacts with Turbulence and Slipstream. ![]()
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